Costs of Encoding and Distribution
The last batch of problems related to online video is the cost of encoding and distributing video content. These costs are incurred throughout the process and include the following:
- Cost of encoding
Encoding video content is resource intensive. Many digitization and delivery models require expensive hardware to complete the task. Other models require the media to be digitized or processed multiple times for different qualities and anticipated delivery platforms (such as personal computers, cell phones, etc.). Move Networks lowers these costs through Move Simulcode process. Simulcoding creates video streams using a dual-pass encoding process for multiple experience and device profiles in one distributed process. Once published, the streams created through the “simulcoding” process can be manipulated and repurposed without ever manipulating the video assets. - Cost of hosting
Most video solutions require long-term hosting of video assets in large file servers. Hosting files is quite simple and inexpensive; however, providing hosting in a manner that allows easy access and consumption is more complicated. Move Networks aggregates storage across multiple clients to provide economies of scale for each participating client. - Cost of transmission
The most expensive element of video delivery is the actual transmission of video content. Does the solution require specialized hardware or software? What are the bandwidth requirements to deliver a high-quality experience? How do the costs change and shift over time as the video content becomes more popular? Move Publish overcomes the inherent weaknesses of the Internet and unmanaged Web infrastructure. Move Publish leverages standard hardware and TCP/IP protocols to provide solutions that turn perceived weaknesses into strengths.
Move Networks addresses all of these cost considerations and provides compelling solutions through its Move Media Services and Quantum Technologies.